Video Game Club meets every Thursday after school from 4:00 to about 5:15.
We play competitive and co-operative PC team games.
They're old games because we play on old computers!
- 59% of the American population is some kind of gamer
- 51% of Americans have a console in their house, on average 2 consoles
- 68% of smartphone or tablet owners play games (ages 13+)
- The average age of a game-player was 37 in 2011, but it’s now 31
- 29% of gamers are under 18, 32% are 18-35, and 39% are age 36+
- The gender split is pretty equal no matter where you look. On handheld consoles, the split is male 55%, female 45%. On console, it's 60% male and 40% female. On mobile it's 55% female 45% male
- Even when you split gamers out into "core" and "casual" based on money and time spent on games, whether on console or mobile, the gender split remains pretty close – a slightly greater percentage of the most casual players are women, and a slightly greater percentage of the most "core" players are men
- But – 71% of the mobile gamers who spend more than $10 a month are dudes
- When you ask men and women which genres they prefer, they are similar. On mobile, matching-puzzle and brain-puzzle games are the top two for men and women
- On console the preferred genres are identical, but in a different order. Female console players list RPG, Action, Shooter, Arcade, Fighting (in that order). Male players list Action, Shooter, RPG, Fighting, Arcade
- Most heavy gamers play on both consoles/PC and tablets/phones
- 2014 saw a huge spike in the number of digitally released games and Steam went nuts in 2014. The number of steam releases TRIPLED between 2013 and 2014.
- There are now almost 2x as many Steam users as there were in the beginning of 2013
- Console games still make a lot of money in North America, much more than most individual mobile games. Of the top-grossing games released in a given year, there's an interesting split between mobile, console/PC and free-to-play PC
- "Frontloading" is now a bigger thing than ever for game publishers: you have to sell the vast, vast majority of your units in the first month or 2 months of release in order to succeed
- 92% of mobile game revenue comes from in-app purchases rather than priced games
- The main reason that "core" gamers stop playing mobile games is that progression becomes too difficult without spending more money
- Physical-only games barely exist any more - most are released digital and physical, or digital only. Back in 2009, most releases were physical only
- There is an extremely strong correlation between how well a game sells and how highly it scores in reviews - but less so for 8th-generation games (PS4, Xbox One, Wii U) than for 7th-generation games
- The games with the most advertising spend sell best. This is perhaps a surprise to nobody
- 6% of games accounted for 75% of marketing money spent in 2014
- Only 1/3 of the games that go on Kickstarter get funded
- In the last 12 months, between 20 and 35 games have been published in Early Access on Steam every month
- Just 25% of Early Access games have been “released” so far since Early Access started
- The top 3 games that people watch on Twitch are League of Legends, Dota 2 and Hearthstone
- 39% of F2P PC players watch or participate in eSports